From Before the Industry to the First Decade
I’ve been working in the video game industry for more than 40 years. I’ve also been trying, in one form or another, to write this story for almost 25 of them.
Early attempts here focused on the output: the games, the companies, the platforms, the tools. Useful, perhaps, but incomplete. Over time, my attention shifted toward the personal side: the uncertainty, the improvisation, the missteps, and the slow accumulation of experience that actually defines a career.
This project concentrates on the first decade of that journey. Although my career stretches far beyond it, those early years contain enough change, pressure, success, and failure to stand as a complete book-length narrative on their own.
I’m publishing the material chapter by chapter and refining it as I go. All posts will remain free to read. Paid subscriptions are enabled for readers who want to support the work and its eventual transition into print.
The first chapter will be published on Monday, and this post will be updated with a link once it’s live.
If you’re a reader, welcome.
If you’re a publisher and this sounds like something you’d like to talk about, I’d be glad to hear from you.

Comments