About
Check stevewetherill.com for more!
The Memoir
I’ve been working in the video game industry for more than 40 years. I’ve also been trying, in one form or another, to write this story for almost 25 of them.
Early attempts here focused on the output: the games, the companies, the platforms, the tools. Useful, perhaps, but incomplete. Over time, my attention shifted toward the personal side: the uncertainty, the improvisation, the missteps, and the slow accumulation of experience that actually defines a career.
This project concentrates on the first decade of that journey. Although my career stretches far beyond it, those early years contain enough change, pressure, success, and failure to stand as a complete book-length narrative on their own.
I’m publishing the material chapter by chapter on Substack and refining it as I go. All posts will remain free to read. Paid subscriptions are enabled for readers who want to support the work and its eventual transition into print.
The story starts with Chapter 1: The Dee-Dar and the Chemistry Lab.
If you’re a reader, welcome.
If you’re a publisher and this sounds like something you’d like to talk about, I’d be glad to hear from you.
I started out as a game programmer on 8-bit systems like the Sinclair Spectrum in the early 80’s. Since then I’ve worked on a wide range of systems in technical and creative roles. Throughout my career, I have always done programming work, most recently in Go, PHP, JavaScript, ActionScript, C/C++, C#, Java, and Objective C, with bits of Python thrown in for good measure. I have also designed and produced a number of games over the years. The list below is an abbreviated softography. On these titles, I was involved variously as technical director, programmer, designer, producer, and in some cases all of the above:
- Sugar Town (2023-2024), Zynga
- Overland Bound One (2019-2023), Overland Bound, Inc.
- Nodes of Yesod 30th Anniversary Edition (2016), Uztek Games, Inc.
- Battle Pirates (2013-2017), KIXEYE
- Battle for Graxia (2012), Petroglyph Games, Inc.
- Rise of Immortals (2011), Petroglyph Games, Inc.
- Nodes Of Yesod 25th Anniversary Edition (2010), Uztek Games, Inc.
- Highborn (2010), Jet Set Games, Inc.
- ER Rush (2007), I-Play
- EA Air Hockey (2006), EA Mobile
- Command & Conquer: Renegade (2002), Westwood Studios, Inc.
- Command & Conquer: Yuri’s Revenge (2001), Westwood Studios, Inc.
- Emperor: Battle for Dune (2001), Westwood Studios, Inc.
- Command & Conquer: Red Alert 2 (2000), Westwood Studios, Inc.
- Command & Conquer: Tiberian Sun – Firestorm (2000), Westwood Studios, Inc.
- Nox (2000), Westwood Studios, Inc.
- Command & Conquer: Tiberian Sun (1999), Westwood Studios, Inc.
- Dune 2000 (1998), Westwood Studios, Inc.
- Command & Conquer: Red Alert – Counterstrike (1997), Westwood Studios, Inc.
- Command & Conquer: Red Alert – The Aftermath (1997), Westwood Studios, Inc.
- Command & Conquer: Sole Survivor (1997), Westwood Studios, Inc.
- Command & Conquer (Special Gold Edition) (1997), Westwood Studios, Inc.
- Games People Play: Hearts, Spades, and Euchre (1997), Westwood Studios, Inc.
- Lands of Lore: Guardians of Destiny (1997), Westwood Studios, Inc.
- Command & Conquer: Red Alert (1996), Westwood Studios, Inc.
- Command & Conquer (1995), Westwood Studios, Inc.
- Monopoly (1995), Westwood Studios, Inc.
- The Legend of Kyrandia: Malcolm’s Revenge (1994), Westwood Studios, Inc.
- Desert Strike: Return to the Gulf (1993), Electronic Arts, Inc.
- Myth: History in the Making (1992), System 3 Software, Ltd.
- Risky Woods (1992), Electronic Arts, Inc.
- Chuck Yeager’s Advanced Flight Trainer 2.0 (1990), Electronic Arts, Inc.
- Flimbo’s Quest (1990), System 3 Software, Ltd.
- Projectyle (1990), Electronic Arts, Inc.
- Crosswize (1988), Firebird
- Sidewize (1987), Odin Computer Graphics, Ltd.
- Heartland (1986), Odin Computer Graphics Ltd.
- Robin Of The Wood (1985), Odin Computer Graphics, Ltd.
- Arc Of Yesod (1985), Odin Computer Graphics, Ltd.
- Nodes Of Yesod (1985), Odin Computer Graphics, Ltd.
- Jet Set Willy (1985), Software Projects Ltd.
- Manic Miner (1984), Software Projects Ltd.
If you enjoy my blog, you can help support it by buying me a coffee!
If you enjoyed this, I'm writing something much deeper on Substack. A serialized memoir. Free to read.
Subscribe on Substack →
Join the conversation
Comments are open on my Substack. Paid subscribers can leave notes, reply to posts, and join the community discussion.
Prefer the open web? Find me on Mastodon. I read everything and reply.