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Nodes of Yesod : ZX Spectrum Next : Update #4

A Big Change Of Plans! Astro Charlie has a close encounter If you have read my previous updates, you’ll know that Nodes of Yesod for the Speccy Next is based on a C codebase. I’ve …

Nodes of Yesod : ZX Spectrum Next : Update #3

In this third developer diary update for Nodes of Yesod: ZX Spectrum Next, I’ll talk about progress on the coding and tools side, and give a preview of progress on the art side. Coding Update In …

Nodes of Yesod : ZX Spectrum Next : Update #2

This week I posted a poll on Twitter to find out which of the three presented graphics styles people would prefer for Astro Charlie, the protagonist in Nodes of Yesod, on the ZX Spectrum Next. The …

Nodes of Yesod : ZX Spectrum Next : Update #1

A ZX Spectrum Next, in its natural habitat A quick progress report on Nodes of Yesod for the Spectrum Next. The good news - I worked on it! I managed to spend a couple of evenings last week working …

Nodes of Yesod for the ZX Spectrum Next

The ZX Spectrum Next in the flesh! How it started In May of 2017, I committed to deliver a remade version of Nodes of Yesod as part of a £620K stretch goal for the successful (the campaign raised …

Odin Computer Graphics Part One : 1985

“Why don’t you come over to the Odin office and see what we’re up to with this Nodes of Yesod game?” said Stoo Fotheringham. And so I did. Nodes of Yesod | | “Welcome to …

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