Nodes of Yesod : ZX Spectrum Next : Update #4
A Big Change Of Plans! Astro Charlie has a close encounter If you have read my previous updates, you’ll know that Nodes of Yesod for the Speccy Next is based on a C codebase. I’ve …
A Big Change Of Plans! Astro Charlie has a close encounter If you have read my previous updates, you’ll know that Nodes of Yesod for the Speccy Next is based on a C codebase. I’ve …
Manic Miner to Command & Conquer with Steve Wetherill - The Retro Hour EP322 Check out the link below for a wide-ranging interview I did with Dan and Ravi at the Retro Hour podcast! Here are some …
In this third developer diary update for Nodes of Yesod: ZX Spectrum Next, I’ll talk about progress on the coding and tools side, and give a preview of progress on the art side. Coding Update In …
“Colin, let’s take a day off from Denton Designs, get the train from Liverpool to London and clear up this Crosswize situation with Telecomsoft, face to face.” Crosswize was late. It …
Cockneys Die!!! After Odin’s demise, I was left with decisions to make. After months of running on financial fumes to complete Sidewize, I had no significant monetary reserves; not to put too …
How did Sidewize accomplish the “raster-chasing” required to update the display 50 times per second? Read on! [note: jump down to The Results to see the videos, otherwise let’s dive …
A ZX Spectrum Next, in its natural habitat A quick progress report on Nodes of Yesod for the Spectrum Next. The good news - I worked on it! I managed to spend a couple of evenings last week working …
Continued from part one. That Telecomsoft Deal On the strength of the commercial success of Nodes of Yesod and Robin of the Wood, Odin Managing Director Paul McKenna had convinced British Telecom (in …
The ZX Spectrum Next in the flesh! How it started In May of 2017, I committed to deliver a remade version of Nodes of Yesod as part of a £620K stretch goal for the successful (the campaign raised …
“Why don’t you come over to the Odin office and see what we’re up to with this Nodes of Yesod game?” said Stoo Fotheringham. And so I did. Nodes of Yesod | | “Welcome to …
Here’s my entry for a Z80 coding competition I entered just a few years ago, in 2016! The challenge was to come up with a Sinclair ZX Spectrum game in 256 bytes without using ROM routines, so the …
**SOFTWARE PROJECTS** The first games I developed were for a British computer system produced by the ubiquitous (if you’re British, anyway) Amstrad plc: the Amstrad CPC-464. The games were …
Nodes of Yesod on the Sinclair ZX Spectrum ca. 1985 This is an interview I did with El Mundo Del Spectrum (original link in the Spanish language) in 2012. The interview mostly discusses my early …
Eldritch The Cat team circa 1990. Left to right, Dave Collins, Mark McCubbin, Stefan Walker, Marc Wilding, and Steve Wetherill. Photo courtesy of Marc Wilding. Back in 2015, Frank Gasking approached …
Note: this article expands upon material I provided for the RetroGamer #129 article on Heartland. In 1986, Odin Computer Graphics Ltd published the game “Heartland” for 8-bit platforms such as the …