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Nodes of Yesod : ZX Spectrum Next : Update #4

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A Big Change Of Plans! Astro Charlie has a close encounter If you have read my previous updates, you'll know that Nodes of Yesod for the Speccy Next is based on a C codebase. I've discussed details of my progress in that direction in previous posts, tool selection, and various other considerations. I have to share with you that I've had a rethink and there's a big change of plans! As I intend to make this version of Nodes freely available, and since it follows that there's no direct benefit to me financially, building the game has to be a fun and enjoyable endeavor. While I've enjoyed certain aspects of getting a C codebase to compile and run on the Next, I've had a few nagging doubts. C was always going to be a 'heavy' way to do things on an 8-bit Z80 (even with a faster clock), and paging code in and out of 8K or 16K banks does not make things less complicated; however, more than that, I need to personally get something out of this, it needs to be