About
Check stevewetherill.com for more!
I started out as a game programmer on 8-bit systems like the Sinclair Spectrum in the early 80’s. Since then I’ve worked on a wide range of systems in technical and creative roles. Throughout my career, I have always done programming work, most recently in Go, PHP, JavaScript, ActionScript, C/C++, C#, Java, and Objective C, with bits of Python thrown in for good measure. I have also designed and produced a number of games over the years. The list below is an abbreviated softography. On these titles, I was involved variously as technical director, programmer, designer, producer, and in some cases all of the above:
- Overland Bound One (2019-2023), Overland Bound, Inc.
- Nodes of Yesod 30th Anniversary Edition (2016), Uztek Games, Inc.
- Battle Pirates (2013-2017), KIXEYE
- Battle for Graxia (2012), Petroglyph Games, Inc.
- Rise of Immortals (2011), Petroglyph Games, Inc.
- Nodes Of Yesod 25th Anniversary Edition (2010), Uztek Games, Inc.
- Highborn (2010), Jet Set Games, Inc.
- ER Rush (2007), I-Play
- EA Air Hockey (2006), EA Mobile
- Command & Conquer: Renegade (2002), Westwood Studios, Inc.
- Command & Conquer: Yuri’s Revenge (2001), Westwood Studios, Inc.
- Emperor: Battle for Dune (2001), Westwood Studios, Inc.
- Command & Conquer: Red Alert 2 (2000), Westwood Studios, Inc.
- Command & Conquer: Tiberian Sun – Firestorm (2000), Westwood Studios, Inc.
- Nox (2000), Westwood Studios, Inc.
- Command & Conquer: Tiberian Sun (1999), Westwood Studios, Inc.
- Dune 2000 (1998), Westwood Studios, Inc.
- Command & Conquer: Red Alert – Counterstrike (1997), Westwood Studios, Inc.
- Command & Conquer: Red Alert – The Aftermath (1997), Westwood Studios, Inc.
- Command & Conquer: Sole Survivor (1997), Westwood Studios, Inc.
- Command & Conquer (Special Gold Edition) (1997), Westwood Studios, Inc.
- Games People Play: Hearts, Spades, and Euchre (1997), Westwood Studios, Inc.
- Lands of Lore: Guardians of Destiny (1997), Westwood Studios, Inc.
- Command & Conquer: Red Alert (1996), Westwood Studios, Inc.
- Command & Conquer (1995), Westwood Studios, Inc.
- Monopoly (1995), Westwood Studios, Inc.
- The Legend of Kyrandia: Malcolm’s Revenge (1994), Westwood Studios, Inc.
- Desert Strike: Return to the Gulf (1993), Electronic Arts, Inc.
- Myth: History in the Making (1992), System 3 Software, Ltd.
- Risky Woods (1992), Electronic Arts, Inc.
- Chuck Yeager’s Advanced Flight Trainer 2.0 (1990), Electronic Arts, Inc.
- Flimbo’s Quest (1990), System 3 Software, Ltd.
- Projectyle (1990), Electronic Arts, Inc.
- Crosswize (1988), Firebird
- Sidewize (1987), Odin Computer Graphics, Ltd.
- Heartland (1986), Odin Computer Graphics Ltd.
- Robin Of The Wood (1985), Odin Computer Graphics, Ltd.
- Arc Of Yesod (1985), Odin Computer Graphics, Ltd.
- Nodes Of Yesod (1985), Odin Computer Graphics, Ltd.
- Jet Set Willy (1985), Software Projects Ltd.
- Manic Miner (1984), Software Projects Ltd.
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Comments
I read that you participated in the development of Command & Conquer: Red Alert 2 in EA Westwood Studios some years ago.
I am a fan and player of Red Alert 2, and it is interesting for me to create an editor of the rule files (rules.ini/rulesmd.ini) of this old but great game.
It will be great if I could reach to you for asking some technical details about parsing the rule file. I have done some preliminary work and publish on GitHub: https://github.com/coltlv1994/RulesChanged
Looking forward to your reply.
Best regards.