Posts

Showing posts with the label telecomsoft

Denton Designs : 1988

Image
"Colin, let's take a day off from Denton Designs, get the train from Liverpool to London and clear up this Crosswize situation with Telecomsoft, face to face." Crosswize was late. It was supposed to be completed in time for a Christmas 1987 release, but here we were in January 1988, and it wasn't finished. Not quite. It needed to be finished. For one thing, I needed the final payment from Telecomsoft. I was running on fumes, financially. For another, I had, with Colin Grunes, started work at Denton Designs in January and was working double time trying to wrap Crosswize at night and be present for my new job at Denton's during the day. I had poured everything into Crosswize, I tried to make something special. The systems I had developed to deliver the smooth graphics and fast action were technically the best thing I had ever done. This came at a price though, and the ridiculous number of hours I had spent at the keyboard, eking out incrementally more and more per...

Odin Computer Graphics Part Two : 1986 - 1987

Image
Continued from  part one . That Telecomsoft Deal On the strength of the commercial success of Nodes of Yesod and Robin of the Wood, Odin Managing Director Paul McKenna had convinced British Telecom (in the shape of Telecomsoft , aka Firebird - I've used the names interchangeably in this post) to pay us a (middle, UK pounds) six-figure fee in return for 10 games (or equivalents, with ports counting as half a game), which were to be delivered over the space of 1 year. It was a lucrative deal for us, but very aggressive obviously. That's about all there is to say about this deal right now, but it was to flavor just about everything Odin did from this point out. Heartland Spectrum Notch number one for Firebird. Heartland was created by Colin Grunes (who had done the animation for Astro Charlie in Nodes) and myself, with others pitching in here and there. The gameplay was very simple, and I su...