Heart of Yesod: A Game That Wasn't
Eldritch The Cat team circa 1990. Left to right, Dave Collins, Mark McCubbin, Stefan Walker, Marc Wilding, and Steve Wetherill. Photo courtesy of Marc Wilding. |
Frank Gasking Q&A, March 2015
Frank: Would it be fair to say that the storyline was heavily inspired by Mr. Benn and The Lion The Witch and The Wardrobe?
Steve: Yes, 52 Festive Road and all that.
Steve: No, I lost touch with Paul for about 20 years after Odin!
Frank: After publishers were seemingly put off by the “Yesod” connection, was there any consideration to changing the story and turning it into something else before the cancellation?
Steve: We felt that the Heartland/Yesod ties were an important aspect of the game and we never talked about rewriting the back story. With 20/20 hindsight that would have been easy, but for whatever reason, we just dropped it.
Frank: Was anyone else (such as Marc Wilding) involved in the game in any way, or was it just yourself and Colin?
Steve: Eldritch the Cat was formed by Marc and myself, and this was done under the auspices of Eldritch, so Marc was definitely involved. I think I did the code for the "tech demo" however.
Frank: How long approximately would you say was spent on producing the story and initial prototype?
Steve: Probably a few weeks, on and off. There was the tech demo, art from Colin plus storyline development.
Frank: Would the game have just been a vertically scrolling platformer, or would there have been other varieties of game style as you progressed?
Steve: It was envisioned as a vertical scroller. I think Nebulus was doing well at the time, though our game did not play similarly. In fact, the current day Doodle Jump would probably be closer.
Frank: It’s detailed that there were 4 levels in total. Were the themes of these levels decided at all before the cancellation of the project?
Steve: I'm sure we had planned that out to some extent (we had a design doc that was shown to a number of publishers including Gremlin Graphics, Millenium, Mirrorsoft, and EA), but I don't really recall the details.
Frank: And Charlie would have had a new costume for every one of the 4 levels played? Can you recall what they would have been? I assume after the Space Suit, it would have been a suit with a top hat and maybe a suit of armor? (reading between the lines of the story).
Steve: Yes, you've got the idea. Seems like a natural fit, no? :)
Frank: What types of enemies would Charlie have had to encounter? We assume that Hilda would make an appearance at some point?
Steve: I wanted to tie in the Yesod world with the Heartland world, so the enemies would have been 16-bit evolutions of things seen in those games.
Frank: It may have been too early in the day, but what other distinctive features were planned for the game? Teleporting doors? Lifts?
Steve: Certainly moving platforms, wrap-around (left-right) gameplay, etc.
Frank: Would the costumes have given Charlie any special powers of any sort? Such as the ability to jump higher, move faster, etc?
Steve: Yes, the idea of taking on the characteristics of the costume being worn.
Frank: There were suggestions in the Edge write-up that there would be references to Manic Miner and Heartland - can you recall what references there were plans to include?
Steve: I think Manic Miner only in the sense of a nod and a wink. Maybe some sly references here and there, perhaps to the Starship Enterprise in JSW2, and some of the other real-life-based locations that were added to that game such as Holt Road, that sort of thing.
Frank: With the regeneration of the Yesod games via Odin and Uztek Games in 2010, was there any consideration to resurrect Heart of Yesod as well?
Steve: You never know! I have various ideas, too many for me to tackle. I've been prototyping something using the old-school, high contrast, and pixelly art from games like Nodes, with smooth movement, scrolling, and physics. It has a very unique look, but it is not something I've had much time to work on.
Frank: Just something I’m hoping to conclude with, is the chance of finding anything of the early prototype. Is there any remote chance that there is a stray disk somewhere in your’s or Colin’s attic, waiting to be preserved? Or is what little existed of the game now gone forever?
Steve: There's very little chance indeed of that, unfortunately.
Heart of Yesod pitch document, 1989
Produced by:
4 CROMPTON DRIVE
LIVERPOOL
ENGLAND
Text: Steve Wetherill
All Eldritch The Cat games are dedicated to Eldritch the cat: gone but not forgotten.
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system. or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the express permission of Eldritch The Cat.
Heart of Yesod
The right honourable Charlemagne Fotheringham-Grunes sat in a deck chair on the patio of his mansion, 'Asgard House'. He was sipping his third pina colada, which had been brought to him by his trusty manservant, Hilda when it happened: Hilda, who had been walking back up to the house, stopped in his tracks, paused, then burst into flames, a human fireball incandescing with a million different colours. Then, equally as suddenly, the fireball extinguished itself, and there stood the most beautiful woman 'Astro' (as Charles was known to his friends) had ever seen, on this planet or any other.
The beautiful creature surveyed Charlie, her ice-blue eyes burning into him as he sat there flabbergasted. Then she spoke:
"Hello, Earthling!"
Now Charles was even more amazed, for far from the silken voice that he might have expected to utter from that perfectly formed mouth, this creature spoke in the manner of a Yorkshire miner in deep, guttural tones.
"Dun't jus' sit theer, tha's got wuk t'do, tha knows," quoth she.
Luckily for Charlie, this was only a dream, of the kind one has after eating blue cheese for supper. Had it not been a dream, the consequences for Mankind could have been drastic: it is almost unthinkable that such a beautiful name as Hilda could be applied to a person as drab as Charlie's manservant: war would have been a certainty.
Astro did have work to do, however. He was an adventurer by trade, and his job took him to many exotic locations. This tale concerns the sequence of events that occurred after Charlie inherited an old oaken wardrobe, left to him by his old uncle Willy, who had himself been a bit of an adventurer in his day. Uncle Willy had been killed by a cave-in in the vast subterranean 'key' mines beneath Surbiton. Charles was at a loss as to what to do with the old wardrobe and had decided to store it in the roomy attic of his mansion.
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