Wide Ranging Interview with the Retro Hour Podcast
Manic Miner to Command & Conquer with Steve Wetherill - The Retro Hour EP322
Check out the link below for a wide-ranging interview I did with Dan and Ravi at the Retro Hour podcast!
Here are some examples of topics covered:
On Matthew Smith and the "Megatree" game
"Matthew also, toward the end of my time at Software Projects, he and Marc Wilding and Stoo Fotheringham were teamed up to build the "Megatree" game, which was supposed to be Matthew's next thing. So those guys were actually working out of the house that was owned by Software Projects that I was living in, so I would sort of pass them in the morning as I left to commute to the office, because I was working out of the Software Projects office, and then I would see them in the evenings when I got back."
Check out the podcast here:
On the Atari ST
"I just like the fact that it was basically, you know, there's a 68000 chip, a bunch of memory, and a screen buffer that lives at a certain address in memory, and then what you do with it is down to how you can sort of take advantage of that very limited hardware. Really, a lot of stuff I did on the Spectrum was very much of that nature, and that approach, basically trying to squeeze everything out of very limited hardware."On Command & Conquer Renegade
"... on the flip side of it, the multiplayer in that game was freaking amazing and I had the same feeling playing that game that I had with Command & Conquer, when everyone would stay behind after work to play it. You know, you could play a game with 10, 20, 30, 40, 50 people and the gameplay dynamics really stood up well. But it was a completely different game to the solo game, I mean it was night and day and, you know, the solo game kind of wanted to be more like the multiplayer game, but again everything was baked, it was just too late to change it."Check out the podcast here:
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